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Archive for October, 2006

Camera Bag & Laptop Bag

Hip, modern and chic photography bags that do not look like camera bags! These lines of bags feature our unique stylish design and incorporate military-like features for quick access and equipment security. These ultra-versatile bags combine essential elements like convenient access and an efficient way to transport your camera gear, notebooks and computer accessories, digital point & shoot cameras, cell phones and other devices, in order to make taking pictures while traveling an enjoyable and stress-free experience. Although these bags are intended for photography use, you could also use them for business or leisure after removing the padded inserts. Construced of 900 Denier Nylon, the Military Series consists of 7 models, each of which is available in black or olive drab.

RMCAD joins the edu-throwdown

Chris Coogan, a graphic design student at Rocky Mountain College of Art and Design, uploaded this video to join in on the design school throwdown. Hmmm…I see motion graphics. Okay ID students(here too)…let’s keep this going strong!


Originally
from core77.com's design blog



reBlogged

by michael

on Oct 26, 2006, 4:20PM

Acoustic Graffiti - Soundbombing

sound_bomb.jpg

We know we’re pretty late on this one but it’s still worth checking out. With it’s origins in street art, the Soundbomb has appeared at many of the recent design festivals this year. The device can record any kind of sound and playback is triggered by motion sensors allowing owners to leave a personal message anywhere. Getting your hands on one is not that simple, you need to apply with a proposal justifying why you deserve a Soundbomb and how much you pay is negotiable.


Originally
from core77.com's design blog



reBlogged

by michael

on Oct 26, 2006, 3:48PM

neighborhood USA heat maps

neighboroo.jpg
a set of heat maps of the US displaying several data datasets (e.g. politics, air quality, home price, crime rate, unemployment, race) on a similar color scale, based on the Google Maps interface.

[link: neighboroo.com]


Originally
from information aesthetics



reBlogged

by michael

on Oct 26, 2006, 7:11AM

Stuff-O-Meter

I’ve had a couple of requests for help from design schools who have entered the competition to design a stuff-o-meter. (Designs of the time (Dott07) has teamed up with Design and Art Direction (D&AD) in a challenge to design students to come up with a stuff-o-meter that would lift the veil on the hidden history of the everyday products we take for granted). One unifying way to look at the issue is through the concept of embodied energy (EE). There are userful bar charts on EE at the website of CSIRO and a clearly written piece here. Check out this somewhat scolding story in Treehugger and this school syllabus on EE


Originally
from Doors of Perception weblog

by John Thackara


reBlogged

by michael

on Oct 26, 2006, 9:04AM

Tamara Skudies

tamara skudies photo tamara skudies photo

Primarily using her trusty Pentacon six, German photographer Tamara Skudies uses a lot of colour reversal to capture the subtle shapes and imagery of her work. [see also Heidi Yount]


Originally
from Lost At E Minor: Music, illustration, art, photography - from Australia and beyond

by Zolton


reBlogged

by michael

on Oct 26, 2006, 6:06PM

Bill Moggridge on Prototyping

Yesterday, I had the pleasure of hearing Bill Moggridge outline some of the key themes in his new book Designing Interactions. The book features interviews with 40 people that have helped shape our interactions with technology.

When asked to provide the key themes that underlined the success of each of these stories, Moggridge pointed to the fact that each team almost naturally followed an iterative prototyping approach to bringing their ideas into the world. For example:

“Larry describes a process of prototyping and user testing on a twenty-four hour cycle, by working fourteen-hour shifts with a partner. When he was working with Bill Atkinson at Apple to define the interaction design for Lisa.” –Video interview with Larry Tesler

According to Moggridge, it wasn’t an autocratic leader (Steve Jobs, Walt Disney), or any specific methodology that enabled good design. Rather, the most common factor was a “culture of excellence” that permeated the entire organization.

Another point of interest was Moggridge’s interview with Terry Winograd where Winograd explained the three main ways we interact with the world: conversation, manipulation, and locomotion. The initial explosion of the World Wide Web promised great advances in conversation and manipulation but ended up delivering mostly on locomotion (people went from site to site). The next generation (call it Web 2.0 if you must) does a much better job of enabling conversation (blogs, social networking) and manipulation (Web applications).

Moggridge releasing is a PDF of his book each week for the next 12 weeks on the companion Website. If you can’t wait, you can pick up a copy of the full book & DVD today.

Tags: ,


Originally
from Functioning Form: Interface Design

by LukeW


reBlogged

by michael

on Dec 31, 1969, 11:59PM

Front Design : sketch furniture - WOW!

Dear Front Design,
Thanks a zil for showing us something truly new and awesome!

Motion capture technology records lines drawn in the air then translates them to a 3D file. Using this file, a laser solidifies liquid plastic, layer by layer, resulting in a physical prototype of the original sketch.


Originally
from core77.com's design blog



reBlogged

by michael

on Oct 27, 2006, 6:50PM

Seattle Public Library: OMA/LMN December 1999

The proposal document from Rem & Bruce Mau for the SPL. Of particular interest in the emphasis on the experience of the library user.

Project Blackbox


Sun has announced their Project Blackbox: a modular, prefab, stackable, shipping container-based, portable supercomputing and data storage warehouse – ideal for pirate utopias.
“After today,” they say, “you’ll never look at an ordinary shipping container quite the same way again. Project Blackbox is a prototype of the world’s first virtualized datacenter – built into a shipping container and optimized to deliver extreme energy, space, and performance efficiencies.” Project Blackbox is “a glimpse into the fast, cost-effective datacenter deployments coming in the near future.”
Somewhat incredibly, “[t]he Project Blackbox prototype is a computing powerhouse capable of hosting a configuration that would place it among the top 200 fastest supercomputers globally.”


Outdoing Archigram – who once dreamed of air-lifting whole prefab command/control systems into the wild, where, at the push of a button, computerized instant cities and other “plug-inscapes” could take form – Sun continues:

    Project Blackbox packages compute, storage, and network infrastructure capabilities into scalable, modular units outfitted with state-of-the-art cooling, monitoring, and power distribution systems. Customers will be able to order a variety of standard and custom configurations of systems, storage, networking, and software. Housed in a standard 20-foot shipping container for maximum flexibility, Project Blackbox will be easily transported using common shipping methods. Simple hookups for water, AC power, and networking will enable customers to quickly deploy Project Blackbox upon delivery.


I’ve ordered eleven.

(Via Boing Boing).


Originally
from BLDGBLOG

by Geoff Manaugh


reBlogged

by michael

on Oct 19, 2006, 5:36PM